Shape Water 5E D&D Spell Mechanics, and Usage Guide


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You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour. You change the water's color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour. You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.


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"Shape Water" is a cantrip or a 0-level spell. The casting time is 1 action, the range is 30 feet with a 5 feet cube form, the component is just somatic, and the duration is instantaneous or 1 hour, depending on the effect.The school is transmutation, and the effect is as follows: "You choose an area of water that you can see within range and that fits within a 5-foot cube.


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Shape Water is a control Cantrip that the Druid, Sorcerer, and Wizard have on their spell lists. Water flows throughout all the lands in many forms that weak mortals cannot control. Practicing magicians train effortlessly with the liquid the divines provide us. The flow of water can push you down, however, it can also cause you to float if you.


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A transmutation cantrip, shape water does exactly what it says on the tin. This useful cantrip allows you to redirect the flow of water that you can see up to 5 feet in any direction. You can even form it into simple animated shapes that will last up to an hour without concentration. These changes aren't just limited to the shape or direction.


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This spell is incredibly versatile, and whether players are in combat, on the road or just sitting at a tavern, they will find a use for Shape Water -- making it just as useful as any Eldritch Blast. Shape Water can potentially be one of Dungeons & Dragon's handiest cantrips. With a little creativity, it can provide a well of possibilities.


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5' by 5' is 25 cubic feet. This spell only allows you to control 1/5 of that, 5 cubic feet. 1.7 cubed, or a little under 2' cubed is the maximum amount of water you can control. No, the spell as written says a 5 foot cube, not 5 cubic feet. You can control 25 cubic feet of water. #21 Folamh.


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You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour. If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action. As far as the cosmetic spells go, Shape Water might be the best mechanically.


Shape Water 5E D&D Spell Mechanics, and Usage Guide

It'll move like you want. Proper interpretation of the cantrip allows far greater functionality, making it on par with the other cantrips. Examples: Yes, you could make a thin ice bridge over a 30ft stream. (might need a Dex save though) In a few turns an igloo is doable. Layer of ice over a 30ft radius is doable.


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This change lasts for 1 hour. You change the water's color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour. You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour. If you cast this spell multiple times, you can have no more than two of its non.


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Shape Water 5e. Shape Water definitely ranks among DnD's most versatile cantrips and is a player-favorite of the elemental cantrip bunch that came out with Xanathar's Guide to Everything. And while dreaming up a thousand and one uses for low-power water-bending is a ton of fun, we will have to splash a bit of cold water on some ideas in our.


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From Xanathar's Guide to Everything, page 164; and Elemental Evil Player's Companion, page 21. Transmutation cantrip Casting Time: 1 action Range: 30 feet Components: S Duration: Instantaneous or 1 hour (see below) You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways: You instantaneously move or otherwise.


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You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways: You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn't have enough force to cause damage. You cause the water to form into simple shapes and animate at your direction.


Shape Water 5E D&D Spell Mechanics, and Usage Guide

Shape water is a good transmutation cantrip, because there are no limits to what a creative player can do with a cantrip like shape water. This spell is incredibly versatile, and whether players are in combat, on the road or just sitting at a tavern, they will find a use for shape water-making it just as useful as any Eldritch Blast. 2.


Shape Water 5E D&D Spell Mechanics, and Usage Guide

Shape Water is a spell that's available as of level 0, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks' D & D-Spells. Shape Water A Elemental Evil spell. Transmutation. Level: Cantrip Casting time: 1 Action Range: 30 feet Components: S


Shape Water 5E D&D Spell Mechanics, and Usage Guide

You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour. You change the water's color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour. You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.


Shape Water 5e D&D Guide [2023]

This video discusses the spell shape water in dungeons & dragons 5e. Shape water is one of the best and most overlooked cantrip spell in D&D 5e. This video p.