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• Karon the Mistake: Pre-cast Peace of Mind then lit the last fire and drink a Large Resist All right after to protect you against Karon attacks. Once it's your turn, teleport the left archer to Karon, Apotheosis up and rain down then summon Thunderstorm on all of them. Finish anyone is still alive next. ♦ Timestamps: 00:00 - Eternal Isbeil


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Karon the mistake is the godwoken who defeated many seekers. (That is the lore) As for this enemy, he is the most dangerous because when you fight him in sewers he gets first turn regardless of your initiative.He has permanent apotheosis. It is a trap set by developers. Where I lost in my first honour mode, even if I knew everything.


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Killing Karon ends this quest. Reward: 96,950 experience points. Next Chapter VI - Arx Old Means Gold Prev Chapter VI - Arx. A Most Urgent Matter Blood Dowry The Missing Prisoners A Craftsman Of Dreams And Nightmares The Secrets Of The Dwarves Past Mistakes Old Means Gold Finding Lord Arhu The Vault Of Linder Kemm School's Out.


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1. Read Doc We read about 'The Mistake' - a Godwoken who turned on the Divine Order after the Seekers trained him. The Magisters still have him in captivity somewhere. 2. Saw The Mistake Find Karon and get close to his cage. We came across a caged little boy called Karon, who was wearing a Source collar. Nearby was an arrangement of braziers.


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Past Mistakes is a Quest in Divinity: Original Sin II. A powerful sourcerer is being held captive, but it may not be long before he escapes his prison. Will you be able to stop him before he does? Important NPCs Karon Past Mistakes Objectives Defeat Karon, the Mistake. Past Mistakes Walkthrough


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There are several entrances into the sewers. there is a pipe in the cliff south-east of Magister's Barracks and south-west of the school next to the dead Magister Bannet. help Micheil Ros and promise him to talk to Queen Justinia to get the key and directions through his cellar. there is a hidden grate in the left of the three prison cells in.


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Meet Karon - the Mistake. Once a Godwoken, now imprisoned in a cage in the sewers of Arx.


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1. A bunch of Pilgrims that can be talked to. Nothing really interesting here. South of the camp is a cliff with deathfog on top and a chest with some random loot. 2. The bridge is guarded by a troll that you have to get past. He is weak to fire. 3. The Harbor where you will find a lot Frost-Voidwoken.


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During the quest Past Mistakes when talking to Karon's spirit (killed him in Lucian's Tomb) and after passing a persuasion check allowing him to peacefully pass away, he gifted me (only the character talking) a free talent point! Just a heads up as I thought this was pretty interesting and might be overlooked. 1


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Hello everyone, I am Tom and you, are watching my play Divinity Original Sin 2, I've played through this amazing isometric fantasy role playing game multiple.


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0:00 1:47 Past Mistakes Quest (Divinity Original Sin 2) Gamerpillar 203K subscribers 14K views 5 years ago In the sewers of the Arx you will come across a caged boy, Karon. Using spirit vision.


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Thieves' Guild for kids and trolls, Deathfog spiders and an insane Godwoken.(Previous) Episode 65 The Secrets of the Dwarves 2: https://youtu.be/B39fssJWhLYE.


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Divinity Original Sin 2: Necromancer solo Isbeil & Karon the Mistake (Honour Mode) - Part 10 Divinity: Original Sin 2 View all videos 1 Award Favorite Share Created by Lost Sinner Offline Posted Jan 23, 2018 @ 5:25pm "★ Necromancer solo Honour Mode ★ Blood for the Blood God, Skulls for the Skull Throne!


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Feb 5, 2018 @ 5:59am "★ Battlemage solo Honour Mode ★ Last Sunbreaker of the Titan order rises again, more vigilant than ever to push back the Voidwoken army of God King. Battle strategies and Stats Progression below: ♦ Start as Lizards: -- Level 1: 2 Pyro, 2 Geo, 16 INT, Lone Wolf -- Level 2: 2 Warfare, 18 INT, 12 Memory


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Past Mistakes is a quest in Divinity: Original Sin 2 . Quick walkthrough This section is missing, please fill it in. Detailed walkthrough When first encountered by Godwoken he appears as a small child trapped in a metal cage, in front of which is giant pentagram.

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Karon the Mistake can give you an extra talent after you face him in Lucian's tomb. Need to pass 5 Persuasion check. The Cat Familiar (ACT 1) by escaping Fort Joy without cat dying. Condor Familiar (ACT 2) by passing a persuasion check in Stonegarden. Reply